A web framework for building virtual reality experiences. Make WebVR with HTML and Entity-Component. Works on Vive, Rift, desktop, mobile platforms.
A-Frame is a web framework for building virtual reality (VR) experiences. It is built on top of HTML, making it simple to get started for web developers. A-Frame uses an entity-component system pattern that promotes composition and extensibility. It is maintained by the Mozilla VR team and is an open-source project.
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A-Frame's entity-component architecture allows for a highly composable and reusable structure, making it easier to build complex VR scenes.
A-Frame VR experiences can run on various devices, including desktops, smartphones, and VR headsets like the Oculus Rift, HTC Vive, and more.
Being built on top of HTML, A-Frame allows developers to use familiar web development tools and languages, such as JavaScript and CSS.
A-Frame comes with a wide range of built-in components for geometry, materials, lighting, and more, enabling rapid development of VR scenes.
A-Frame has a vibrant community and ecosystem, including a registry of components, examples, and tools contributed by developers worldwide.
A-Frame is released under the MIT License, making it free to use, modify, and distribute.
The source code for A-Frame is hosted on GitHub, where developers can contribute to the project, report issues, and request features.
Comprehensive documentation is available on the A-Frame website, covering everything from getting started to advanced topics.
A-Frame offers community support through forums, a Slack channel, and social media, where developers can ask questions and share their projects.
A-Frame integrates with popular 3D tools and formats, such as Blender and glTF, allowing for easy import and export of 3D models and assets.
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