Cocos2d-x is an open-source game development framework used to build games, apps, and other graphical applications. It is widely used for developing 2D games and supports multiple platforms including iOS, Android, Windows, and Mac OS X. The framework is written in C++ and provides a rich set of features for game development, including physics, particle systems, and more.
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Supports development for multiple platforms including iOS, Android, Windows, and Mac OS X.
Provides a comprehensive set of APIs for game development, including graphics, audio, and physics.
Has a large and active community of developers contributing to the framework and providing support.
The framework is open source, allowing developers to modify and distribute it freely.
Optimized for performance, enabling the development of high-quality games and applications.
Comprehensive documentation is available, making it easier for developers to learn and use the framework.
Comes with a set of tools for game development, including a scene editor and a particle editor.
Supports development in multiple programming languages, including C++, Lua, and JavaScript.
Integrated physics engine for realistic game physics.
Advanced particle system for creating complex effects.
MIT License
https://github.com/cocos2d/cocos2d-x
https://www.cocos2d-x.org
https://discuss.cocos2d-x.org
Available on the official website and community forums.
Contributions are welcome. Guidelines are available on the GitHub repository.
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