Socket.IO
Socket.IO is a JavaScript library for realtime web applications. It enables realtime, bi-directional communication between web clients and servers. It has two parts: a client-side library that runs in the browser, and a server-side library for Node.js. Both components have a nearly identical API. Like Node.js, it is event-driven. Socket.IO primarily uses the WebSocket protocol with polling as a fallback option, while providing the same interface. Although it can be used as a simple wrapper for WebSocket, it provides many more features, including broadcasting to multiple sockets, storing data associated with each client, and asynchronous I/O.
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Enables realtime, bi-directional communication between web clients and servers.
Both client and server sides are event-driven, similar to Node.js.
Primarily uses WebSocket protocol with polling as a fallback option.
Supports broadcasting to multiple sockets.
Allows storing data associated with each client.
Provides asynchronous I/O operations.
Works across all modern web browsers.
Designed to scale to multiple servers and clients.
Automatically reconnects in case of disconnection.
Supports binary data transmission.
Supports multiplexing, allowing for multiple communication channels over a single connection.
Allows grouping clients into rooms for targeted communication.
Supports middleware for processing requests and responses.
MIT License
GitHub
Comprehensive documentation available on the official website.
Active community and support available through various channels including GitHub issues and Stack Overflow.
Compatible with all modern web browsers and Node.js environments.
Optimized for high performance and low latency communication.
Provides mechanisms for secure communication, including support for HTTPS and WSS.
Security headers report is a very important part of user data protection. Learn more about http headers for socket.io